About

About

I am a passionate Game Designer with expertise in System Design, Feature Design, and Content Design, and a strong interest in Narrative Design. I graduated with a Bachelor of Arts in Game Design from the University of Europe for Applied Sciences in 2022, where I received a broad education and worked on several projects in various roles, including programming, designing, concepting, and management.


Currently, I work at Klang Games on Seed, an ambitious MMO simulation game. As a Feature Designer, I write detailed design documents and collaborate closely with Product Owners and Engineers to ensure features are successfully implemented based on user stories and product goals.


In Content Design, I’ve contributed to numerous features by creating engaging new content for the game. I use my proficiency with spreadsheets to manage, evaluate, and navigate the mass of data required for the MMO simulation. I leverage formulas for data evaluation and implement custom codes to enhance usability, ensuring the spreadsheets are user-friendly and offer clear overviews of the content. Additionally, I’ve developed custom data editing tools to streamline the content creation process, helping to standardize the working pipeline and improve workflows and task organization.


During my studies, I co-organized the Devolution exhibition as part of Gamesweek Berlin and participated in other exhibitions like the Play Festival. I also interned at Black Pants Studios, where I worked on several small projects in an autonomous environment. This experience honed my workflow, schedule management, and teamwork skills.


I am eager to continue learning, improving, and broadening my skillset as a designer. I thrive on creating innovative systems and content that enhance the player experience while collaborating with teams to bring ambitious ideas to life.